
How to Play Craps
Learn how to play craps from scratch. This step-by-step guide covers the come-out roll, bet types, the point phase, and beginner tips.

Craps strategy is about two things: choosing bets with a low house edge and managing your bankroll so short-term variance does not end your session before the mathematics can play out. No betting system changes the probability of a dice roll. The strategies below reduce how much the casino takes per bet and extend the time you can play. The strategy comparison table in the next section gives a quick overview of all five systems covered here.
Every effective craps strategy is built on the same two principles. Understanding them before applying any named system makes the logic behind each approach clear.
Principle 1: Bet selection
The bets with the lowest house edge are the Pass Line (approx. 1.41%), Don't Pass (approx. 1.36%), Come, Don't Come, and the Odds bet (0%). All five named strategies below are built on combinations of these bets. Any strategy that adds Proposition bets, Hardways, or Big 6/8 as its primary vehicles increases the blended house edge on the session significantly.
Principle 2: Bankroll management
The goal is to stay at the table long enough for the low house edge to work over a reasonable sample of rolls. A session budget, a defined unit size, and a loss limit prevent one cold streak from ending a session prematurely. Full guidance on this is in the bankroll section further down.
The table below covers all five strategies in this guide. It is the fastest way to find the approach that suits your skill level and bankroll. Note that all house edge figures are approximate.
|
Strategy |
Skill level |
Combined house edge |
Bankroll required |
Best suited for |
|
Pass Line + Odds |
Beginner |
approx. 0.37% (with 3-4-5x Odds) |
15x table minimum |
Lowest long-term cost. Foundation for all other strategies. |
|
3-Point Molly |
Intermediate |
approx. 0.37-0.5% (with max Odds) |
40-50x table minimum |
Maximum number coverage with low edge. Active play style. |
|
6 and 8 Place |
Beginner-Intermediate |
approx. 1.52% (Place 6/8 only) |
20x table minimum |
Frequent action on the most-rolled point numbers. |
|
Dark Side (Don't Pass + Odds) |
Intermediate |
approx. 0.27-0.37% (with max Odds) |
20x table minimum |
Slightly lower edge. Players comfortable betting against the shooter. |
|
Iron Cross |
Intermediate |
approx. 3.9-5% blended |
30x table minimum |
Frequent small wins. Entertainment-focused. Not mathematically optimal. |
The Pass Line combined with maximum Odds is the simplest and most mathematically sound strategy in craps. It requires no complex sequencing, works from the very first round, and forms the base of every more advanced approach.
Step-by-step sequence (illustrated at a $10 minimum table, 3-4-5x Odds):
Optional progression: once comfortable managing one number, add a Come bet after the point is established. When the Come bet moves to a number, back it with Odds. This extends the strategy toward the 3-Point Molly without a full commitment to the larger bankroll requirement.
Dollar amounts in all sequences are illustrative. Scale them proportionally with the table minimum at your specific table.
No betting system eliminates the house edge or guarantees a profit. At 3-4-5x Odds, the combined edge on Pass Line + Odds is approx. 0.37%. That is the lowest achievable in standard craps, not zero.
The 3-Point Molly gets its name from its goal: always have three separate point numbers working simultaneously, each backed with maximum Odds bets. It maximizes the number of ways you can win on any given roll while keeping the combined house edge close to the Pass Line + Odds level.
Step-by-step sequence (at a $10 minimum table, 3-4-5x Odds):
Note on Odds during the come-out: by default, Odds bets behind Come bets are off (inactive) during a come-out roll. If you prefer them to remain active, tell the dealer 'Odds on Come bets are working' before the roll.
Bankroll note: the 40-50x requirement is real. Players who underestimate the bankroll needed for the 3-Point Molly can exhaust their session bank during a single cold streak with a seven out immediately after all three numbers are established.
This strategy does not change the underlying probabilities. It structures your bets to keep the combined house edge as low as possible. It does not eliminate it.
After the Pass Line + Odds, the 6 and 8 Place strategy is the most widely used low-edge approach in craps. It targets the two numbers most likely to roll after 7 and does so with a house edge of approx. 1.52%.
Step-by-step sequence (at a $10 minimum table):
Place bets are off (inactive) on come-out rolls by default. If you want them to remain active during a come-out, tell the dealer 'Place bets are working' before the roll.
Playing the dark side means betting against the shooter, using Don't Pass and Don't Come instead of Pass Line and Come. The house edge is slightly lower than the equivalent right-side bets, and the combined edge with maximum Laying Odds drops to approx. 0.27-0.37%.
The 12 push: the most misunderstood mechanic of Don't Pass play. On the come-out roll, a 12 is a push for Don't Pass bettors -- the bet is returned rather than winning or losing. Without this rule, the Don't Pass bet would have a mathematical advantage over the house. The push on 12 is where the house edge on the Don't side originates.
Laying Odds works like this: once a Don't Come or Don't Pass point is established, you can lay Odds behind it. You are betting that 7 rolls before the point. Because 7 is more likely than most point numbers, you lay more to win less. True odds payouts: 1:2 on 4 or 10 (lay $20 to win $10), 2:3 on 5 or 9 (lay $15 to win $10), 5:6 on 6 or 8 (lay $12 to win $10). Zero house edge applies equally to Laying Odds.
Step-by-step sequence (at a $10 minimum table, 3-4-5x Odds):
Cultural note: At a live table, dark side play is mathematically sound and entirely valid. Some players at the table may react because Don't bettors win when others lose. At online craps, this is not a factor.
The Iron Cross (sometimes called the No-Seven system) is one of the most widely searched craps strategies. It covers every possible dice outcome except 7, which means the player wins on 30 of the 36 possible dice combinations on any given roll. Its appeal is experiential - it produces frequent wins and keeps the game feeling active. Its trade-off is a blended house edge of approx. 3.9-5%, significantly higher than the Pass Line + Odds approach.
|
Bet |
Amount (example) |
What it covers |
Payout when it hits |
|
Place 5 |
$10 |
5 rolling before 7 |
$14 (7:5 on $10) |
|
Place 6 |
$12 |
6 rolling before 7 |
$14 (7:6 on $12) |
|
Place 8 |
$12 |
8 rolling before 7 |
$14 (7:6 on $12) |
|
Field bet |
$10 |
2, 3, 4, 9, 10, 11, 12 on next roll |
$10-$20 depending on number |
|
Total exposure |
$44 |
All outcomes covered except 7 |
Varies by roll result |
Place 5
Amount (example)
$10
What it covers
5 rolling before 7
Payout when it hits
$14 (7:5 on $10)
Place 6
Amount (example)
$12
What it covers
6 rolling before 7
Payout when it hits
$14 (7:6 on $12)
Place 8
Amount (example)
$12
What it covers
8 rolling before 7
Payout when it hits
$14 (7:6 on $12)
Field bet
Amount (example)
$10
What it covers
2, 3, 4, 9, 10, 11, 12 on next roll
Payout when it hits
$10-$20 depending on number
Total exposure
Amount (example)
$44
What it covers
All outcomes covered except 7
Payout when it hits
Varies by roll result
A well-chosen strategy loses its value quickly without a structured approach to bankroll. The following guidance applies regardless of which strategy you use.
Decide the maximum you are willing to lose in a session before sitting down. Once that amount is gone, the session ends. A practical benchmark: your session budget should be 30-50x the table minimum for the strategy you intend to use. At a $10 table running the 3-Point Molly, that means at least $300-$500.
Define one unit as the table minimum. All bets are expressed as multiples of that unit. At a $10 table, one unit is $10. A Pass Line bet is 1 unit. A $50 Odds bet at 5x is 5 units. Unit-based sizing keeps the session structure consistent and prevents gradual bet inflation during a winning run.
A win target of 50% of your session budget is a reasonable goal. If you turn $300 into $450, that is a successful session. Walking away locks in that result. A loss limit of 100% of your session budget is the absolute floor. Chasing losses by exceeding a pre-set limit is the single most common reason players lose significantly more than their original plan.
Free craps is available with no deposit or registration required. Running through the betting sequences for the 3-Point Molly or the Pass Line + Odds approach before a real-money session is the most practical preparation available. Internalizing a sequence in free play means less hesitation and fewer errors under real-money conditions.
The following points apply across all strategies and session types.
Always bet Place 6 or 8 in multiples of $6. A $5 Place bet pays even money; a $6 bet pays $7. This applies at every table, online and land-based.
Odds bets behind Come bets are off by default during the come-out roll. If you want them to remain active, tell the dealer before the roll.
At a live table, announce bets clearly: '$12 Place 6' or 'Odds on the Come'. Dealers handle chip placement for many bets and clear verbal communication prevents errors.
Master the Pass Line + Odds sequence before attempting any multi-bet strategy. Comfort with the basic come-out and point phase is a prerequisite for the 3-Point Molly or Iron Cross.
Online craps offers lower minimum bets than most land-based tables, making it a practical environment to test any strategy with a smaller bankroll before a physical casino session.
The following questions address the most common searches around craps strategy.
The Pass Line bet combined with maximum Odds gives the lowest combined house edge of any standard craps betting combination. At 3-4-5x Odds, the combined edge is approx. 0.37%. The 3-Point Molly extends this by keeping three active numbers simultaneously.
The 3-Point Molly uses a Pass Line bet and two Come bets, each backed with maximum Odds, to keep three separate point numbers active at the same time. It gives the player three ways to win on any roll that hits a working number. It requires a buy-in of approximately 40-50x the table minimum.
Playing the dark side means using Don't Pass and Don't Come bets instead of Pass Line and Come. These bets win when the shooter fails rather than when the shooter succeeds. The house edge on Don't Pass is approx. 1.36%, slightly lower than the Pass Line at approx. 1.41%. The 12-is-a-push rule on the come-out is the key mechanical difference to understand before trying this approach.
Strategy in craps means choosing bets with a low house edge and structuring your session to last. No strategy eliminates the house edge or guarantees a profit. Craps outcomes are determined by random dice rolls. The Pass Line + Odds approach reduces how much the casino takes per bet - it does not change the probability of any roll.
Free craps is available with no deposit or registration required. The betting sequences for the 3-Point Molly and the Pass Line + Odds approach can be run through at full speed in free play before any real money is involved.
Sadonna Price is a seasoned writer with over 20 years of experience in online casino, sports betting, poker, and sweepstakes content. She has worked with leading industry brands and specializes in clear, user-focused guides and reviews. Sadonna is known for breaking down complex topics into simple, practical insights that help readers make informed decisions.

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