
Craps Strategy: Betting Systems & Tips
The best craps strategies explained step by step, from the 3-Point Molly and 6 & 8 strategy to dark side play and bankroll management.
Craps looks complex from the outside, but its two core phases follow a clear, repeating pattern. Once you understand the come-out roll and what happens when a point is established, the full range of bets and table behavior starts to make sense. This guide covers everything: how a round works step by step, every major bet type, the table layout, and the specific knowledge beginners need before their first real-money session.
Craps is a dice game in which players bet on the outcome of a roll, or a series of rolls, of two six-sided dice. One player at a time takes the role of the shooter and rolls the dice. All other players at the table can also place bets on the same outcomes. The game has two phases: the come-out roll, which either ends the round immediately or sets a point number, and the point phase, in which the shooter rolls until the round resolves.
Understanding the table layout before your first session reduces confusion significantly. The craps table is symmetrical, with the same betting areas mirrored on each side for players standing opposite each other.
|
Area |
Position on table |
What goes here |
|
Pass Line |
Runs around the outer edge |
Pass Line bets placed before the come-out roll |
|
Don't Pass bar |
Inside the Pass Line |
Don't Pass bets; '12 bars' notation indicates the push rule |
|
Come / Don't Come |
Centre section |
Come and Don't Come bets placed after the point is set |
|
Place number boxes (4-10) |
Along the top |
Dealer places Come bets and Place bets on specific numbers |
|
Field bet |
Large centre area |
Single-roll bet covering 2, 3, 4, 9, 10, 11, 12 |
|
Proposition bets |
Centre of the table |
Managed by the stickman; all single-roll and Hardway bets |
The puck is an ON/OFF disc the dealer moves to track the current game state. When the puck shows OFF, no point has been set and the next roll is a come-out. When it shows ON and sits on a number, that number is the current point.
New players need only know the Pass Line and Come area to start. Everything else can be learned gradually.
The following sequence describes one complete round of craps, from the first bet to the final roll. This is the core pattern every round follows, regardless of which additional bets are in play.
The come-out roll is the first roll of every new round. The puck sits on OFF before this roll, confirming no point is currently active. The three possible outcomes work as follows:
|
Roll result |
Pass Line |
Don't Pass |
What happens next |
|
7 or 11 (Natural) |
Wins immediately |
Loses immediately |
Round ends. New come-out. |
|
2 or 3 (Craps) |
Loses immediately |
Wins immediately |
Round ends. New come-out. |
|
12 (Craps) |
Loses immediately |
Push (bet returned) |
Round ends. New come-out. |
|
4, 5, 6, 8, 9, or 10 |
Point established |
Point established |
Game continues to point phase. |
The '12 is a push' rule for Don't Pass is one of the most misunderstood mechanics in craps. It is the source of the Don't Pass house edge: without this rule, Don't Pass would have a mathematical advantage over the house. The push ensures a small edge remains for the casino.
Each bet in craps has its own placement timing, payout, and house edge. The most important bets for new players are covered below.
The Pass Line is the most common bet in craps and the logical starting point for new players. Place it before the come-out roll. It wins on a Natural (7 or 11), loses on Craps (2, 3, or 12), and wins if the point is rolled again before a 7 in the point phase. House edge: approx. 1.41%.
The Don't Pass bet is the opposite of the Pass Line. It loses on a Natural, wins on a 2 or 3, and pushes on 12 on the come-out roll. In the point phase, it wins if a 7 is rolled before the point. House edge: approx. 1.36%, slightly lower than the Pass Line.
A Come bet can be placed after the point is established. It works exactly like a new Pass Line bet from that moment: the next roll becomes its personal come-out. If 7 or 11 rolls, the Come bet wins immediately. If 2, 3, or 12 rolls, it loses. Any other number becomes the Come bet's own point, which the dealer moves to the corresponding number box.
The Don't Come bet mirrors the Don't Pass and is placed after the point is set. It wins on 2 or 3 on the next roll, loses on 7 or 11, and pushes on 12. Once a number is established as the Don't Come point, it wins if 7 is rolled before that number.
The Odds bet is the single most important concept for new craps players to understand. It is the only bet in craps, and one of the only bets in any casino game, that carries zero house edge. It must be placed alongside an existing Pass Line, Don't Pass, Come, or Don't Come bet.
Taking Odds (behind a Pass Line or Come bet) pays at true mathematical odds: 2:1 on a point of 4 or 10, 3:2 on a point of 5 or 9, and 6:5 on a point of 6 or 8.
Laying Odds (behind a Don't Pass or Don't Come bet) pays the inverse: 1:2 on 4 or 10, 2:3 on 5 or 9, and 5:6 on 6 or 8.
Most tables allow odds of 3-4-5x the Pass Line bet. At maximum 3-4-5x Odds, the combined house edge on a Pass Line + Odds bet drops to approx. 0.37%. This is why experienced players consistently prioritise taking maximum Odds.
Place bets let you bet directly on a specific number (4, 5, 6, 8, 9, or 10) rolling before a 7, without waiting for that number to become a Come point. They can be placed at any time after the point is established and can be taken down at any time.
The 6 and 8 are the most favourable Place bets, paying 7:6 with a house edge of approx. 1.52%. Place bets on 6 and 8 must be placed in multiples of $6 to receive the correct 7:6 payout. Place bets on 4 and 10 carry a house edge of approx. 6.67%.
The Field bet is a single-roll bet that wins if the next roll is a 2, 3, 4, 9, 10, 11, or 12. It loses on 5, 6, 7, or 8. The payout on 2 or 12 varies by table (typically 2:1, sometimes 3:1 on 12). House edge ranges from approx. 2.78% (if 12 pays 3:1) to approx. 5.56% (if 12 pays 2:1).
Proposition bets are single-roll wagers on specific outcomes: Any Seven (next roll is a 7), Any Craps (next roll is 2, 3, or 12), Snake Eyes (a 2), Boxcars (a 12), or the Horn (covers 2, 3, 11, and 12 simultaneously). They offer higher payouts than core bets but carry house edges ranging from approx. 11% to over 16%.
For players joining a live or land-based craps table for the first time, the following conventions apply. Online craps handles all dealer functions automatically, so most of these apply only to live and physical tables.
The following points reflect what the bet data shows. House edge figures and probabilities are stated factually; the decision about which bets to use is yours.
The glossary below covers the terms you will encounter most often when reading craps rules, betting guides, and strategy content.
|
Term |
Definition |
|
Come-out roll |
The first roll of a new round. Determines an immediate win, an immediate loss, or the establishment of a point number. |
|
Point |
A number (4, 5, 6, 8, 9, or 10) established on the come-out roll. The shooter must roll it again before a 7 to win the Pass Line. |
|
Shooter |
The player rolling the dice. |
|
Natural |
A roll of 7 or 11 on the come-out roll. Wins the Pass Line immediately. |
|
Craps |
A roll of 2, 3, or 12 on the come-out roll. Loses the Pass Line immediately. |
|
Seven out |
Rolling a 7 after the point is established. Pass Line loses; dice pass to the next shooter. |
|
Puck |
The ON/OFF disc used by the dealer to show the current game state and the active point number. |
|
Odds bet |
A supplementary bet with zero house edge, placed behind a Pass, Don't Pass, Come, or Don't Come bet once a point is established. |
The following questions cover the specific concepts new players most often need clarified.
Craps has two phases: the come-out roll and the point phase. On the come-out, rolling 7 or 11 wins the Pass Line; rolling 2, 3, or 12 loses. Any other number becomes the point, and the shooter keeps rolling until they hit that number again (Pass Line wins) or roll a 7 (Pass Line loses).
The Pass Line bet is the simplest. Place it before the come-out roll, win on 7 or 11, lose on 2, 3, or 12, and follow the point phase from there. It also has one of the lowest house edges on the table at approx. 1.41%.
An Odds bet is a supplementary bet placed behind your Pass Line or Come bet once a point is established. It pays at true mathematical odds with zero house edge, making it one of the best bets available in any casino game. A $10 Pass Line bet combined with maximum Odds at a 3-4-5x table can reduce the combined house edge on the total at stake to around 0.37%.
Sevening out is when the shooter rolls a 7 during the point phase, after the point has been established. The Pass Line loses, all Come bets and Place bets lose, and the dice pass to the next shooter. The round ends and a new come-out begins.
Free craps is available with no deposit or registration required. It is the most practical way to run through the come-out roll, practise bet placement, and get comfortable with the game interface before any real money is involved.
Sadonna Price is a seasoned writer with over 20 years of experience in online casino, sports betting, poker, and sweepstakes content. She has worked with leading industry brands and specializes in clear, user-focused guides and reviews. Sadonna is known for breaking down complex topics into simple, practical insights that help readers make informed decisions.

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