Youth Protection Priority
Poland’s proposed gambling law overhaul introduces strict measures for games featuring randomized rewards, mainly focused on shielding minors. The draft amendment establishes a “games for virtual goods” category and mandates licenses for any system offering paid, chance-based digital items.
Game developers would face new obligations, including age verification and compliance reporting. The text specifies “creators of games with loot box mechanics will need to obtain special permission and introduce age verification to ensure in-game purchases are compliant.”
Backed by Poland 2050 MPs, the legislation defines loot boxes purchased with real currency as gambling due to their unpredictable outcomes. The 18+ age restriction forms a cornerstone of the proposal, with proponents arguing it aligns with protective measures against gambling addiction. The measure is termed critical because young people make up a significant part of video game audiences.
Concerns Over Regulatory Gaps
Legal experts warn that Poland’s draft amendment risks inconsistent enforcement because of its broad definition of “games for virtual goods,” which lacks clear parameters for distinguishing gambling mechanics. Critics argue this vagueness could trigger disputes over classification, particularly for hybrid monetization models.
The legislation notably excludes third-party platforms that facilitate skin trading and case-opening services, systems often similar in structure to casinos, leaving a regulatory blind spot. Meanwhile, tensions emerge with Poland’s state gambling monopoly, raising questions on whether private game operators might access sectors traditionally controlled by government entities.
Licensing Framework
The draft legislation tasks the Ministry of Finance with developing license fees for loot box operators, emphasizing that “the regulation should define the fee for obtaining and maintaining a license, taking into account the supplementary nature of such activities in relation to the main game.” The rules would also regulate in-game currencies if they’re convertible to real-world value.