Go to the Casino Without Actually Going to the Casino

Virtual Reality

Virtual Reality is booming, more and more people are getting excited by what it can offer. For people who like to gamble in casinos and cannot currently, do read on, because VR casinos is the next big thing.

What do we know about Virtual Reality (VR) today?

Well, for the purpose of this discussion we would describe ‘VR’ as computer generated imagery and hardware designed to fully immerse someone into a designed surrounding.

Simply put by wearing a headset you can see into 360° altered reality, specifically designed for entertainment.

Today you can go online and buy a VR headset for around £300 and head into a WW1 battlefield or touch gloves in a boxing ring. So, it only makes sense that you can walk into a Casino too, without actually going to a casino.

Many Casinos are opening their doors to VR – a complete gaming experience with slots, roulette and card games all available.

Digital avatars for dealers as well as players; the interactive experience means it will be very similar to the real thing – in game chats where players can talk to players from all over the world in the lounge or at the bar. You are able to walk around in an actual Casino with the scenery changing around you, even outside the windows, you can choose which game to play slots by walking there. Obviously, VR has its limitations in its realism, however, its developing fast.

VR in the future

With the way the world is nowadays it seems like a no brainer – the possibilities are literally endless. It won’t be long until real casinos are loaded into the software.

Imagine strolling into Casino de Monte Carlo or the Bellagio, on a Friday night sat at your home on the other side of the world. You’ll certainly save money on transport and leisure.

Moreover, all the entertainment that comes with the experience such as attending concerts, Vegas-style shows etc will soon be a part of the VR experience. The games will become more immersive and realistic.

The global Virtual Reality in gaming market size was $5.12 billion in 2019 and is expected to reach $45.2 billion by 2027, according to market research from Fortune Business Insights. In gambling however, the market is expected to generate $400 million by 2022. The main challenge at the moment is the high cost of VR headsets.

Why will VR work in the gambling industry?

It is a new experience, although developers will try and make it similar to the real thing, it’s still a novel one.

Customers will enjoy the affordable cost once investing in a VR system. Tech pioneers such as Mark Zuckerberg are buying into VR which might suggest it’s here to stay.

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